Posts filed under 'HD VoIP'
In the past couple of months we’ve hosted several webinars with TMCnet. This last one before the summer break was about the hidden challenges of developing HD visual communication products – a topic that is dear to me. As it so happens, I presented this webinar alongside Sagee Ben-Zedeff, the writer of my sister blog here, Video Over Enterprise. The premise of this webinar was that once people start developing an HD video communication terminal, they will focus on their
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By Tsahi Levent-Levi | July 15th, 2010 | Filed under HD VoIP
[This post is part of our Designing Hardware for HD series. Be sure to check it out!] [When we started off developing our SCOPIA VC240, Shimon Nurick, VP Technology BD and System Architect at RADVISION and a colleague of mine, was nagging me daily on the need to have a good remote control. This secured his position as the "chief designer" of the remote control we have today. Here's his view of what a remote control for video communications needs
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By guest | June 15th, 2010 | Filed under HD VoIP
[This post is part of our Designing Hardware for HD series. Be sure to check it out!] Video conferencing products, like most software products, are bound to need an upgrade: They need to interoperate with a large number of products – some of them unavailable or non-existent when the product was purchased. They are quite complex, which means that they bound to have bugs in them – some more annoying than others. Vendors often introduce innovative
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By Tsahi Levent-Levi | May 26th, 2010 | Filed under HD VoIP
[This is part of our Designing Hardware for HD series. Be sure to check it out!] There are a few more issues I’d like to tackle in this series of posts, and some of these issues have more of a general nature to them. This time I’m looking into the future. If you are about to develop an HD video terminal, then you are going to invest a considerable amount of thought and time in your hardware. It also
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By Tsahi Levent-Levi | March 24th, 2010 | Filed under HD VoIP
[This post is part of our Designing Hardware for HD series. Be sure to check it out!] You’ve got to love Twitter. When I started this series of posts, I got a request from @ucexpo to discuss interoperability: While I don’t see interoperability testing (IOT) as a hardware issue, I will try to share some insights on how we design the IOT for our BEEHD product. BEEHD is a software solution we offer. It is designed to help developers
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By Tsahi Levent-Levi | March 17th, 2010 | Filed under HD VoIP
[This post is part of our Designing Hardware for HD series. Be sure to check it out!] [Fabrizio Ghetti, who wrote a very useful post on camera shopping tips had more tips for you about cameras, so here's another post - this time, camera positioning. As you'll be able to see, I assisted with the images.] So you’ve selected a camera. Great! Now it’s time to decide where to position it. This decision should not be taken lightly –
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By guest | March 10th, 2010 | Filed under HD VoIP
[We're still in the cameras part of our Designing Hardware for HD series. Be sure to check it out!] [This time, I've asked Fabrizio Ghetti, Video System Engineer in our Italian R&D center, to provide a short list of requirements to look for when shopping around for endpoint cameras.] When you go out to shop for a camera for your hardware endpoint design, you will be looking at a lot of brochures showing different specifications. Even if
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By guest | March 3rd, 2010 | Filed under HD VoIP
[This post is taking part in our Designing Hardware for HD series. Be sure to check it out!] Now that we’re past the camera glossary part, it’s time to take a look at what is required from a good camera for visual communications. I’ll start by saying that, as a rule of thumb, desktop video conferencing cameras are usually USB webcams and professional video conferencing systems have professional HD cameras. These are two separate types of cameras, using two
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By Tsahi Levent-Levi | February 15th, 2010 | Filed under HD VoIP
[This post is part of our Designing Hardware for HD series. Be sure to check it out!] There are still a few things that I haven’t touched here, in this HW for HD series. One of them is the camera. In the next few weeks I’ll try to cover some grounds in this area. But before I dive in to the issues at hand, I’d like to get you up-to-date with the basics. This glossary that I supply here will
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By Tsahi Levent-Levi | February 1st, 2010 | Filed under HD VoIP
[This post is part of our Designing Hardware for HD series. Be sure to check it out!] In my previous post I’ve discussed on the requirements from an OSD engine. These requirements will affect the decision making of chip selection for the OSD. But there is another aspect that affects that decision and it is the software you will use for visualization – the OSD engine. While I do not pretend to be an expert on GUI, I have
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By Tsahi Levent-Levi | January 25th, 2010 | Filed under HD VoIP