Interface Design & Perceptual Control Theory
It’s been a (long) while, but I’m finally back to continue my discussion of Dan Teasdale’s Design Lessons Learned From Rock Band. Dan brings up issues of design, re-design, software development cycles, management, communities and dealing with the unexpected that are much more universal than just game design. I discussed the One Question Principle in the previous post, and in this one, I’ll consider the second principle he discusses – the Perceptual Control Theory (PCT). The What What What? If (read more...)
By | September 23rd, 2009 |
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