Developing Products Around The One Question
In a previous post, I linked to Dan Teasdale’s design lessons, as learned from “Rock Band“. In this post, and in the next few posts, I will analyze Dan’s ideas for game development, and try to apply them to development in general. The first principle Dan mentions is “The One Question“. Decisions, Decisions Software development is a series of decisions. The Product Manager, customer and/or Project Manager (or equivalent) can provide requirements, statements of work, high-level design, even low-level design, (read more...)
By | May 13th, 2009 |
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